The arrows are Bottom and Left, so the effect this guy has is useable in the Extra Monster Zone or Main Monster Zone really. The ATK stat is solid considering you are likely using some of your weaker SPYRALs like Drone or Quik-Fix to summon this guy, the Attribute and Type don’t offer too much though, since it isn’t a Level 4 Warrior that is main deckable. The number 7 card is a card I mistakenly didn’t add to my list in favor of cards in the True Draco and Zoodiac archetypes, but thinking about it now this card should of got the spot on my list over something like Astrograph Sorcerer, and that is SPYRAL Double Helix.ĭouble Helix is a Link-2 that requires 2 SPYRAL Monsters, and is an Earth Warrior with 1900 ATK. Great card for the archetype, helped make the deck a dominating force that needed addressing in the ban list. Last Resort will protect DH from everything, and gives it the ability to attack directly, Master Plan will search out a SPYRAL MISSION card for you to further your turn, and Quik-Fix will get another search. With the Special Summon after the search, Double Helix can do so many things. Only once per turn, and low ATK can’t hold this card back from being central to the archetype. Drone and Tough can help rearrange your opponents deck to make certain you’ll call it right with any “Super Agent”. Call the top card on your opponents deck, get it right and get a free search or search and Special Summon. Only able to be played in SPYRALS, it becomes Super Agent on the field and in the grave, gaining the perks of being Super Agent. It isn’t the most important card in the archetype, but it is needed. Without this monster, the deck wasn’t going to be as good, they needed this, and they got it. SPYRAL Double Helix, the card that helped launch the Age of SPYRALS.
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